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You’ll quickly learn how to cope with blazing infernos, hostage situations and prison wide riots - if you make it through all that unscathed, the Mayor will be ready to give you the reigns of a brand new prison development where you can build the prison of your dreams.īuild and Manage A Maximum Security Prison Here you’ll learn the ropes by being brought in to equip a small prison with everything it needs to perform its first execution, all before being called up to deal with emergencies at larger and larger prisons. Start your journey into the world of Prison Architect by playing through the Prison Stories (campaign). Even when all of your prisoners’ needs are met, remember one thing - it’s still a prison and no one really wants to be there. In Prison Architect you will see the impact of your grand design on the lives of your inmates be it a utopic center for rehabilitation, a brutal Super Max Prison or anything in between. Will you build and manage a prison to create social order where it’s failed in the past, offering rehabilitation and peaceful coexistence amongst inmates? Will your prison disregard human rights, impose intentional harshness and be devoid of any notions of wellbeing and freedom? The choice is yours. An orchard and kitchen garden has been planted adjacent to the kitchens, and a sports ground installed next to the activity building.Take control of the building and running of a maximum security prison as the critically acclaimed lock-em-up arrives on Xbox One! Local vegetation has been supplemented, but low brush and undergrowth has been removed to allow the necessary surveillance at ground level. An area of untouched vegetation has been left in the middle of the grounds. Nature is important in the daily life of the prison, in a balance with security requirements.Įxisting trees have been retained wherever possible, to create outdoor spaces and give vertical emphasis to balance the horizontal stretch of the outer wall. The north-south ridges have been retained, and the buildings are placed to make use of the existing topography. The landscape design is based on the natural features of the terrain.
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All furniture in the cells is specially designed Furniture and fittings are all of high quality, to ensure durability and low maintenance. The interiorĭesign, too, emphasises the differences between the various programme areas with the use of materials and colour, which alsoĮases orientation within a large institution. Materials are selected to change according to light and weather conditions, giving a sense of the passing of time. Security is a combination of static and dynamic measures, with static physical barriers and the dynamic presence of prison staff. The architecture should meet prisoners and staff with an anti-authoritarian face, avoiding symmetries and axial orders. This aim is translated in the main organisation of the prison, where the spread of functions across the site allows the prisoners movements to mimic our everyday transitions between home, work, school, leisure activities etc.
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The prison authorities aim to prepare the prisoners for a life outside the walls. “hard” represents the forcible removal of the freedom of an individual, and the “soft” is the aim of rehabilitation. The main intention and concept for the project rests in the mutual dependency and contrast between “hard and soft”.